> For the complete documentation index, see [llms.txt](https://docs.escs.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.escs.io/master.md).

# Introduction

Welcome to the escs. Here you will find some general words about the escs and how you can use it.

### Fun with ESCS ✨

**escs** is short for **Embedded Social and Competition Services**. \
What started as an esports platform has evolved into a **decentralized distribution network** and **publishing platform** for games.

A simple escs integration does three things:

1. **Adds a Competition Hub to your game**\
   Players and you can run tournaments and events, with built-in social features.
2. **Gets your game discovered** \
   Your game becomes connected to the escs distribution network of digital platforms and creators - reaching **billions of players**.
3. **Unlocks a new revenue stream**\
   escs gives you half of everything escs makes through partnerships, entry fees, sponsoring.

escs is designed with developers in mind - integration aims to be extremely easy. \
Basic integration can be done in 15 minutes.&#x20;

***

**Integration steps.**

1. **Register and create your game** in escs developer dashboard.
   1. Use our sandbox demo environment for the first steps: [https://client.demo.escs.io](https://client.demo.escs.io/)
   2. When everything works smoothly move to the prod at [https://client.escs.io](https://client.escs.io/)
2. **Choose the plugin** for your game engine (select it from the left-hand menu) and follow the integration instructions.

That’s it — you’re ready to go.

We’re trying to keep the system convenient, flexible, and powered by that rare artifact known as **“common sense.”** \
Still, we know perfection is a myth (like a bug-free release). \
If anything is unclear or you spot an opportunity to improve the docs, please tell us here: [https://support.escs.io](https://support.escs.io/).


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